AI Insights · Timothy · October 2021
Top 5 Dynamic Games on iOS in France: Q3 2021 Performance
In Q3 2021, the top dynamic games on iOS in France showcased varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals detailed insights into their performance.
In Q3 2021, the top dynamic games on iOS in France exhibited diverse trends in downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data provided by Sensor Tower.
Pokémon GO from Niantic, Inc. saw substantial weekly revenue fluctuations. The revenue peaked at approximately $297K in mid-July, before gradually declining to around $81K by the end of September. Weekly downloads also experienced a notable decrease, starting from around 42K in mid-July and dropping to approximately 14K by the end of September. Active users showed a similar trend, peaking at over 1M in mid-July and falling to around 898K by the end of the quarter.
Roblox from Roblox Corporation experienced steady weekly revenue, with a peak of approximately $129K in late August. Downloads remained relatively stable, with a slight increase in early August, peaking at around 29K. However, active users showed a gradual decline from around 531K at the start of the quarter to approximately 494K by the end of September.
Homescapes by Playrix had consistent revenue, reaching a peak of approximately $175K in late August. Downloads showed a steady increase mid-quarter, peaking at around 22K in mid-August. Active users remained relatively stable, fluctuating around the 250K mark throughout the quarter, with a slight dip to approximately 211K by the end of September.
Score! Hero 2023 by First Touch Games Ltd. saw moderate weekly revenue, peaking at around $7K in early July. Downloads showed a downward trend, starting at around 25K in early July and decreasing to approximately 10K by the end of September. Active users also declined from around 96K in early July to approximately 63K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts had fluctuating revenue, peaking at approximately $44K in early August. Downloads saw a significant drop mid-quarter, from around 16K in late June to approximately 10K by the end of September. Active users showed a similar trend, decreasing from around 248K in late June to approximately 207K by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.